Topics:
What is your policy on renewable products?
What makes evolution special?
Which is the evolution pack?
Which/what are era and action cards?
Which/what are help cards?
Why not say younger player starts?
Can I move my playing piece more than one step to end my turn?
Can I place my playing piece on any site?
How do I move sideways to and from a swamp?
What happens if I draw a premium era card and no one else wants to challenge for it?
Can I lay an era card in any path?
Can I lay an era card either way round?
Why are cards discarded face up?
What does go back to the nearest rock mean?
What does sector rock mean?
Can I compete for a premium era card even if I can't use it on my path?
How do I move the cone?
Can I erupt the cone or a volcano?
I have completed my path and my playing piece is on the sixth era card so how do I win the game?
Is it best to always take an extra move by giving up a token?
What happens if I run out of tokens?
How can playing time be reduced if it is too long?
Q: What is your policy on renewable products?
A: As far as possible we use card and paper made from renewal resources and use the minimum of packaging.
Back to the topQ: What makes evolution special?
A: Apart from the fantastic graphics, a number of features make evolution unique. It aims to create a real world "feel" with semi-realistic views. It's interactive, with every game different and there are also no dice to lose! It's a true 2-6 player game which typically takes 45 minutes to play. The other nice thing is the single page rule sheet ! If you have the time to read a double sided A4 sheet then you are ready to play Evolution.
Back to the topQ: Which is the evolution pack?
A: All the cards that have the ape on the back.
Back to the topQ: Which/what are era and action cards?
A: Most of the cards in the evolution pack are era cards (aerial views ). Only era cards can be laid (inserted) in a path. The rest of the evolution cards are action cards (not laid) which instruct a player to take a thunderbolt card or erupt a volcano for example.
Back to the topQ: Why not say younger player starts?
A: Basically to keep the game more varied. You can always randomly cut the evolution pack to decide who starts e.g. The player who draws the highest era (card) number starts.
Back to the topA: The 6 white cards with various symbols on them . They help explain various symbols on the era cards.
Back to the topQ: Can I move my playing piece more than one step to end my turn?
A: No only one step is allowed. In forced moves ( Required after some thunderbolts ) you may need to move your piece more than one step.
Back to the topQ: Can I place my playing piece on any site?
A: No. Firstly you can only move your playing piece on your own path. (That is on era cards you have laid outwards from your own sector). Also certain sites are restricted even when moving backwards. Finally you may never place your piece on a volcano site.
Back to the topQ: How do I move sideways to and from a swamp?
A: A swamp is an obstacle so when moving onto it from a flanking site you must move onto the site nearest the board. On the other hand, you may move onto a flanking site from either of the two swamp sites.
Back to the topQ: What happens if I draw a premium era card and no one else wants to challenge for it?
A: Easy; you take it and lay it or discard as you wish.
Back to the topQ: Can I lay an era card in any path?
A: Generally yes, however, you cannot lay it against sector that is not being used by any player.
Back to the topQ: Can I lay an era card either way round?
A: Yes.
Back to the topQ: Why are cards discarded face up?
A: To save time and to avoid used cards mixing with the main evolution pack.
Back to the topQ: What does go back to the nearest rock mean?
A: It means move your playing piece along the track(s) directly towards the board until you reach the first available rock.
Back to the topQ: What does sector rock mean?
A: Each player lays his path from his chosen edge of the board called a sector. Each sector has three rocks; one of which you chose as the starting position for your playing piece.
Back to the topQ: Can I compete for a premium era card even if I can't use it on my path?
A: Yes. If you win it you can simply discard it to stop another player using it.
Back to the topA: At the end of your turn simply move the cone from its current site to any rock on any era card. You can't place it on a sector rock or a rock that has a playing piece on it.
Back to the topQ: Can I erupt the cone or a volcano?
A: Yes. If there is a playing piece next to the cone or volcano (that means on a flanking site on the same era card) you can "erupt" it. This forces the playing piece back.
Back to the topQ: I have completed my path and my playing piece is on the sixth era card so how do I win the game?
A: You win if on you turn if you draw an era card. If you draw an action card, implement it; if your path and remains intact and piece on the sixth era, you continue to draw an evolution card(s) until you either win the game (by drawing an era card) or the game continues in the normal way because your piece is forced back (or path reduced) after the effect of an action card.
Back to the topQ: Is it best to always take an extra move by giving up a token?
A: No. This will reduce your options in the bidding contest. Best to take an extra move when you are well advanced or near to winning.
Back to the topQ: What happens if I run out of tokens?
A: Well, on the plus side you can't lose any more of them! But it means you can't bid for premium cards. Dont panic though, some thunderbolts may allow you to replenish your tokens.
Back to the topQ: How can playing time be reduced if it is too long?
A: See Options for a shorter game in the Play Guide.
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